| WEBQUEST ON GAMES
Introduction
One hundred percent of trainers use games, according to a 1996 Training
& Development survey. Yet behind the unanimity are questions: How do
games promote learning? Do participants find them engaging or frustrating?
How do they affect your credibility?
Resources The suggested resources are practical or provocative rather than academic. If you
want to explore the subject further, check out Drake’s academic databases, available in the library or on the Web, or try an
Internet search at www.google.com or www.dogpile.com.
Your Task Your challenge—should you choose to accept
it—is to tackle the tough questions about using games.
- First, choose the questions you find most relevant or intriguing.
- Next, use the space below to write your reflections on these questions.
- Then follow the links to the Internet resources for each question.
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